![]() ![]() The new automated Pipeline State Object (PSO) caching for DX12 simplifies the process needed to prepare a game for shipping in DX12. ![]() For instance, Virtual Assets decouple the metadata from the object data, enabling developers to sync only what they need from source control systems such as Perforce-resulting in smaller workspaces and faster syncs for developers who don’t need access to the full object data. Unreal Engine 5.1 adds several features to improve efficiency for developers of games and other large-scale interactive projects, helping teams be more productive. And today, we are happy to report that Unreal Engine 5.1 has been officially released to all developers. Last month, Epic Games released a preview version of Unreal Engine 5.1. ![]()
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